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Www obse silverlock org
Www obse silverlock org












www obse silverlock org
  1. #Www obse silverlock org mod#
  2. #Www obse silverlock org Patch#
  3. #Www obse silverlock org mods#

The Rest of the Modding Community – For the inspiration I needed to start modding and all the wonderful mods which I use.īethesda – For providing a great game, with enough flaws to keep us busy. The Folks at the Construction Set Forums – For all their help, rum and fish.

www obse silverlock org

The Entire Community around the TES Construction Set Wiki – For making such an exhaustive resource catering to ES Modding. Kyoma - For spamming in the discussion thread.Scruggsywuggsy the ferret – For lots of stuff.Speedo – For releasing the first console logger.

www obse silverlock org

  • Ian Patterson, Stephen Abel and Paul Connelly (The OBSE Team) – For keeping up the Oblivion Modding spirit and providing the modding community with TES4 Oblivion's Elixir of Immortality.
  • Using both at once will create duplicate logs. This plugin is compatible with every other OBSE plugin with the exception of ConLog (Console Logger). (lineCount:int) GetLogLineCount formatString:string var1 var2. GetLogLineCount - Returns the number of lines of text in the registered log. (result:int) DeleteLinesFromLog formatString:string var1 var2. var20ĭeleteSliceFromLog – Deletes a slice of lines for a registered log. (logContents:array) ReadFromLog formatString:string var1 var2. ReadFromLog – Retrieves the log's contents. GetRegisteredLogName - Retrieves the calling mod's registered log. (nothing) UnregisterLog formatString:string var1 var2. UnregisterLog - Unregisters the calling mod's log, if any. (nothing) RegisterLog formatString:string var1 var2. RegisterLog - Registers a log name with the calling mod. (nothing) Scribe formatString:string var1 var2. Prints output to a log file and, optionally, to the console. A value of Default is equivalent to the path of Oblivion’s Data directory.
  • RootDirectory – The path to the directory in which ConScribe stores its logs.
  • A value of -1 will enable append mode for the logs, similar to the Static Log.
  • LogBackups – Number of log file ( only those in the Per-Mod and Per-Script folders ) backups kept by the plugin.
  • Multiple keywords should be separated by a semi-colon. Similarly, Excludes-keywords mustn’t be present in the console message if it has to be logged. Includes-keywords must be present in a console message to be logged.
  • Includes/Excludes - Message filtering strings.
  • TimeFormat – The format string used to generate log headers.
  • The plugin needs a valid logging mode to work. Logging modes can be switched by changing the ScribeMode INI key's value. The contents of registered logs may be read using the ReadFromLog function.Īn INI file of the same name is created in the same directory as the plugin, on first run. GetRegisteredLogNames returns the names of the calling mod's registered logs. Registered logs can be unregistered using UnregisterLog. Mods may register logs using the RegisterLog function and then use Scribe to write to it. The primary output function Scribe is used to log all output.

    #Www obse silverlock org mod#

    Logs made per mod – Output is grouped by the parent mod.Logs made per script – Output is grouped by the parent script.

    www obse silverlock org

    Output is primarily segregated into 2 types: Static logging behaves like Per Game session but uses a static log ( Static Log.log ).Ĭonsole logs are saved to a folder named "ConScribe Logs" in your Oblivion root directory and each log is named in accordance to the time of its creation.ĬonScribe also adds, as contradictory in terms as it may seem, independent log functions that allow mods to log output to text files. Subsequent game loads are delimited by their instance (nth game load) and time of loading. Per Game Session creates a single log file on game start and appends all logged output to it, for the length of the session. Per Game Load creates a new log every time a game is loaded. It removes the need for modders to adopt independent logging functions. It logs all console output to text files for later reviewing, including those typed in by the player. May your head fall off at an awkward moment if such a thought were to ever pass through it, verbatim or otherwise.ĬonScribe is an OBSE plugin that supersedes speedo's long-since-gone Console Logger.

    #Www obse silverlock org Patch#

    Load order, OBSE version, bashed patch status, sixual orientation, Oblivion version and non-existent error logs to name a few. Console Logging and Log Functions for the Massesīah ! These useless mod authors are always asking for something or the other when it comes to bug reports.














    Www obse silverlock org